^a${value} Second(s) Recharge | 5 4.6 4.3 3.9 3.5 3.2 2.8 2.5 2.1 1.7 1.4 1 0.6 0.3 0 0
|
${value} Energy Cost | 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70
|
${value} Cold Damage | min: [4.5, 9.0, 13.5, 18.0, 22.5, 27.0, 31.5, 36.0, 40.5, 45.0, 49.5, 54.0, 58.5, 63.0, 67.5, 72.0]
|
${value} Piercing Damage | min: [4.5, 9.0, 13.5, 18.0, 22.5, 27.0, 31.5, 36.0, 40.5, 45.0, 49.5, 54.0, 58.5, 63.0, 67.5, 72.0]
|
${value} Vitality Damage | min: [16.0, 29.0, 42.0, 55.0, 68.0, 81.0, 94.0, 107.0, 119.0, 132.0, 145.0, 158.0, 171.0, 184.0, 197.0, 210.0]
|
${value}% of Attack damage converted to Health | min: [20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0, 34.0, 36.0, 38.0, 40.0, 42.0, 44.0, 46.0, 48.0, 50.0]
|
+${value}% Damage to Undead | 10 20 30 40 50 60 70 80 90 100 110 120 140 160 180 200
|
MaxLevel | 12
|
UltimateLevel | 16
|